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KAVORY ENGINE / IN DEVELOPMENT

Build the gameyou imagined.

KAVORY is a visual game engine in development, designed to make world building, game systems and creative workflows more accessible.

Create Worlds. Without Limits.

In DevelopmentWindows FirstBy Karbo Interactive

Discover KAVORY

A workspace for building games.

Scene editing, visual systems and project resources. One connected creative workspace, currently in development.

Scene Editor

Planned

Organize scenes, place objects and build environments through a visual workspace.

Visual Logic

Planned

A visual approach to designing interactions and gameplay systems.

Asset Workflow

Planned

A structured environment for managing the resources that make up your project.

Engine Features

Every detail matters.

Explore the tools and workflows being developed for KAVORY.

Planned

Scene Editor

Compose and arrange scenes visually with a dedicated workspace.

Conceptual visualisation — not a screenshot of the software.

Scene EditorPlanned
2D & 3D CreationPlanned
Visual LogicPlanned
Asset ManagementPlanned
Materials & LightingPlanned
Animation ToolsPlanned
Physics & InteractionsPlanned
User Interface BuilderPlanned
Project ManagementPlanned
Testing & DebuggingPlanned
Build & ExportPlanned
Launcher & UpdatesPlanned

How KAVORY Works

From first idea to playable project.

This is the target workflow of KAVORY — a vision, refined as development progresses.

  1. 01

    Create

    Create and configure a project.

  2. 02

    Build

    Assemble and organize environments.

  3. 03

    Design

    Create interactions and gameplay systems.

  4. 04

    Test

    Test and refine your project.

Public Roadmap

Development progress.

No dates are shown until they are officially decided.

Current focus

FoundationIn Progress
  1. 01Foundation

    In Progress

    Engine architecture, editor design, technical base.

    • —Engine architecture
    • —Editor design
    • —Technical base
  2. 02Core Editor

    Planned

    Scene editor, asset management, manipulation tools.

    • —Scene editor
    • —Asset management
    • —Manipulation tools
  3. 03Visual Systems

    Planned

    Visual logic, interactions and gameplay systems.

    • —Visual logic
    • —Interactions
    • —Gameplay systems
  4. 04Private Alpha

    Planned

    Internal testing and stabilisation.

    • —Internal testing
    • —Stabilisation
  5. 05Closed Beta

    Planned

    First selected external creators.

    • —Selected external creators
    • —Feedback loop
  6. 06Public Beta

    Planned

    Progressive opening to the public.

    • —Progressive public access
  7. 07First Stable Release

    Planned

    First stable version.

    • —Stable release

Private Beta

Early access starts here.

Join the KAVORY waitlist to follow development and hear about upcoming beta testing opportunities.

KAVORY ENGINE / IN DEVELOPMENT

Windows First · By Karbo Interactive

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Community

Follow the development.

Development Journal

The development journal will open with the first official update from Karbo Interactive.

Community

DiscordComing soon
YouTubeComing soon
GitHubComing soon
RedditComing soon
X / TwitterComing soon
InstagramComing soon

FAQ

Frequently asked questions

KARBO
INTERACTIVE

Developed by Karbo Interactive

KAVORY is an independent game engine project developed by Karbo Interactive, with a focus on visual creation tools and accessible game development workflows.